Job Description
I’m ready to hand off a finished humanoid mesh that now needs a clean, animator-friendly skeleton. My main focus is rigging—specifically character rigging for a humanoid, not mechanical or creature work—so every hour you spend should go toward building a robust control system and perfecting skin weights.
The model is waiting in Maya (and FBX if you prefer). I need you to create a well-named bone hierarchy, set up IK/FK switches, add stretch where sensible, and deliver a control interface that keeps the scene tidy for animators.
Deliverables
• Maya scene (or FBX) with the completed humanoid rig at zero pose
• One or two quick test motions or extreme poses that prove clean deformation
• Short notes on control usage, including any custom scripts or hotkeys
Acceptance criteria
• No noticeable mesh distortion or intersections on full range of motion
• Controllers logically grouped, locked, and zeroed for easy reset
• Rig re-imports flawlessly into the original scene without errors
If you thrive on character rigging and can meet these points efficiently, let’s talk—your portfolio or sample rigs will help me lock in a start date right away.
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來源:Freelancer.com | 出價次數:1 | 剩餘時間:6 日 | 專案類型:按小時